Sunday, November 22, 2009

PyStream Texture Support

PyStream now supports textures. There are a lot of simple issues like texture mapping that have been lost in the shuffle until now, and I am going back to fix.

def shadeVertex(self, context, pos, normal, texCoord):
    trans     = self.worldToCamera*self.objectToWorld
    newpos    = trans*pos
    newnormal = trans*vec4(normal, 0.0)

    context.position = self.projection*newpos

    return,, texCoord

def shadeFragment(self, context, pos, normal, texCoord):
    surface = self.material.surface(pos, normal.normalize())

    # Texture
    surface.diffuseColor *= self.sampler.texture(texCoord).xyz
    # Accumulate lighting
    self.ambient.accumulate(surface, self.worldToCamera)
    self.light.accumulate(surface, self.worldToCamera)
    mainColor = surface.litColor()

    mainColor = rgb2srgb(tonemap(mainColor))
    mainColor = vec4(mainColor, 1.0)
    context.colors = (mainColor,)

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