def shadeVertex(self, context, pos, normal, texCoord): trans = self.worldToCamera*self.objectToWorld newpos = trans*pos newnormal = trans*vec4(normal, 0.0) context.position = self.projection*newpos return newpos.xyz, newnormal.xyz, texCoord def shadeFragment(self, context, pos, normal, texCoord): surface = self.material.surface(pos, normal.normalize()) # Texture surface.diffuseColor *= self.sampler.texture(texCoord).xyz # Accumulate lighting self.ambient.accumulate(surface, self.worldToCamera) self.light.accumulate(surface, self.worldToCamera) mainColor = surface.litColor() mainColor = rgb2srgb(tonemap(mainColor)) mainColor = vec4(mainColor, 1.0) context.colors = (mainColor,)
Sunday, November 22, 2009
PyStream Texture Support
PyStream now supports textures. There are a lot of simple issues like texture mapping that have been lost in the shuffle until now, and I am going back to fix.
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